The Book of Sentinel

The Book of Sentinel contains a unified knowledge base for Commanders seeking to advance within the Xeno Strike Force. It is expected that their knowledge meets a minimum baseline to ensure more smooth Wing Combat Operations. This book also contains the knowledge proficiency topics needed to advance in the XSF hierarchy. Below is a table containing an overview of each category and the relevant section in the book.

CHAPTERBASIC ADVANCEDMASTER
Research AbilityBasic Research SkillsAdvanced ComprehensionOperations
InterceptorsInterceptor BasicsSwarm Mechanics & Special AttacksAnalytic Knowledge & Detail
Combat Zones/AreasAXCZ TypesSpawnsTarget Prioritization
WeaponsWhat Kills ThargoidsModified Guardian WeaponsWeapon Calibration
Ship LoadoutsModule SpecificsTitan Space Ship LoadoutsAXCZ Ship Specifics
Search and RescueTitan Bio-CapsulesTitan MechanicsShip Loadout
War KnowledgeUnderstanding the Big PictureHow to winAnalyze
Quick Reference Table

Knowledge Chapters

The Book of Sentinel is a collection of condensed knowledge-chapters for all XSF Members to take in.
Specific targeted detailed inquiries should reference Guides on the XSF Website and the AXI Wiki. For more information on advancement, see Promotion Process

Research Ability

Research Ability – Basic Proficiency

Research Ability – Advanced Proficiency

Research Ability – Master Proficiency

Interceptors

Interceptor – Basic Proficiency

Interceptor – Advanced Proficiency

Shield phase:

Interceptor – Master Proficiency

Interceptor Shield Analysys

Combat Zones / Areas

Combat Zones / Areas – Basic Proficiency

Combat Zones / Areas – Advanced Proficiency

The difficulty of AXCZ goes: Low -> Medium -> High -> Very High

Combat Zones / Areas – Master Proficiency

Multi-Goiding (Best Practices in AXCZ)
Multi-goiding is a term used while simultaneously killing two or more Thargoid Interceptors, killing each heart and immediately moving to the next Interceptor. Often you will be dealing with AX Pilots, wing members, and if in Open, other players not on comms as well as the swarm. Keeping an open line of communication about each assists in the team’s full situational awareness. Things such as, swarm states, and distances between interceptors. At least one person should consistently use a call-out to ensure that everybody is aware of the next move. For instance, “Heart Down, over to the Basilisk”.

Weapons

Weapons – Basic Proficiency

Weapons – Advanced Proficiency

ModGauss is a sidegrade at best and a downgrade for most players.
Only in the most niche-cases will it find uses.

Weapons – Master Proficiency

Ship Loadouts

Ship Loadouts – Basic Proficiency

Ship Loadouts – Advanced Proficiency

In-Space Repairs
In space repairs are critical for survivability. Continuous repair between the AFMU and either a Decontamination Limpet Controller or most effectively a Repair Limpet Controller.

Ship Loadouts – Master Proficiency

Search and Rescue

Search and Rescue – Basic Proficiency

Search and Rescue – Advanced Proficiency

Search and Rescue – Master Proficiency

Titan Rescues Titan Alert
Understanding the Alert stages and how to mitigate them during Titan rescues can assist in prolonging life. Titan Alert Mechanics are simply an increase in player threat past certain thresholds. It is possible to go from Idle (Green), to Red (Alert) from player actions. Even initial presence into Titan Space can make a Titan go to Red Alert. There are stages for Yellow and Orange where the Titan will dispatch Patrols. 

War Knowledge

War Knowledge – Basic Proficiency

War Knowledge – Advanced Proficiency

Thargoid System States

War Knowledge – Master Proficiency

System Strength
https://dev.iniv.space/targets/ – Allows you to see details about strength (in sample quantity required) for systems that are under Thargoid Control, Alert, and Invasion