Maelstrom Search & Rescue Builds
For general Information on the Environment and Maelstrom Search & Rescue please visit our Maelstrom & Titanspace Page and Maelstrom Search & Rescue Page.
You can find our recommended Maelstrom SAR Builds in the Tab-boxes below.
Rescue Ship Build Philosophy
A large amount of Cargo Space is the logical choice if you want to collect as many pods as possible in a single run, but some consideration must be made on how many limpets can be deployed simultaneously.
A Scythe competing for the extracted pods will be very common in this journey so having a lot of limpets out is the right way to ensure most pods will be collected. The most beneficial module for that is the 7A Universal Multi-Limpet Controller which can control up to 8 limpets, since only one can be fitted we have to add extra Collector Limpet Controllers with lower limpet counts. A good baseline amount of limpets is 13, more is better.
Ships that can fit class 7 modules are:
Imperial Cutter, Anaconda, Type-9 Heavy, Type-10 Defender, Federal Corvette, Imperial Clipper, Type-8 Freighter
Equipment
- TG Pulse Neutralizer and Caustic Sinks are a must to dive into Titanspace. You will need them to survive the caustic cloud of the Maelstrom and to get past the Titans expulsion Pulse Wave that would otherwise push you out without the neutraliser.
- Pulse Wave Xeno Scanner and Sub-surface Extraction Missile are mandatory for Pod extraction. The PWXS is needed to locate and target the sub-surface deposits where the Bio-Pod nodes are located.
The SSEM is a specialiszed mining tool for extraction from titans you will need for the job.
Place the SSEM on a central hardpoint of your ship to make aligning with the Titan Sub-Surface Storage Chamber easier. https://siriuscorp.cc/edsa/ can help you with that. - Heat and Power is what determines your broader visibility and a low heat signature will help a lot.
A rule of thumb is staying under 20% Heat to avoid being spotted from afar and lock-on by Titan turrets. - Collector Limpet Controllers and Cargo Space: To get the job done quickly and compete with Scythe Drones who will try to snatch away any Bio-Capsules you extract you will need a high amount of active Limpets at once. Get as many Limpet controllers as you can reasonably fit; 13 active Limpets is a solid number of for decent efficiency – the more the better!
- Electronic Counter Measures : these will help you deal with Scythe drones.
Once they are attached to your cargo hatch, or you are forced to take Scythe Collector Drones out you can only use ECM for that, but be aware; ECM kills not only enemy drones but your own and friendly Limpets aswell! Only use when no other choice – and just tap it gently. - Shields: To be able to survive and have peace to do the job a good shield is recommended, Bi-Weave is optimal for its fast recharge which reduces the time your ship will be over 20% heat from regeneration.
- A Long Range Pulse Laser Turret with Concordant Sequence experimental is an amazing tool to increase Shield regeneration rapidly for teammates during Wing dives (Shield must not be damaged for 3 seconds) – heat will increase when recharging rapidly but the use of a heatsink or thermal vent will compensate during that brief moment.
Recommended Builds
Variant | Cargo (T) | Active Limpets | Shield/Armor | Boost (LDN) | Link |
---|---|---|---|---|---|
Bio-Podding Cutter | 320 | 21 | 617 / 2.728 | 450 | EDSY |
Imperial Cutter Maelstrom SAR
A lot of what makes the Cutter the best hauler translates well for SAR activities.
Its Layout meet the given requirements in Titanspace best out of all larges.
- Most cargospace and number of active limpets
- Good thermals, solid Internal Layout
- Outruns most Interceptors, decent Armor and Shields
The Imperial Cutter has proven itself through many Rescue-operations and has established itself as the meta for Titanspace SAR.
Bio-Pod Rescue Cutter
- Armament:
1M Gimballed Thermal Vent Beam Laser, 1S Turreted Pulse Laser with concordant sequence for Wingmate shield-buffs
(You can install Large Multicannons for solo, but will need to turn them off and be aware of Power Priorities in some cases) - Equipment:
1M Sub-surface Extraction Missile, 21 active Limpets, 320 Tons of Cargospace - Speed:
450 Boost (LDN), 281 Military Speed - Survivability:
617 Shield buffer, 2.729 Armor, Class 5 repairs integrated into 7A Multi-Controller - Utility:
1 Heatsink, 2 Cautic Sinks, 0A Shield Booster, Point Defence, Electronic Counter Measure, Pulse-Wave Xeno Scanner, Thargoid Pulse Neutralizer - Firegroups:
Optional Template for SAR Cutter Firegroups;
A) 1: P-Wave Xeno Scan | 2: Sub-Surface Extration Missile, Beam Laser (Swapping between Analysys and Combat Mode will alternate between Sub-Surface Extractor and Beam Laser availability)
B) 1: Collector Limpet Controllers | 2: (If you have no Hotkey for Heatsinks put them here, otherwise another bind for Beam Laser can be useful here)
C) 1: Repair Limpet Controller | 2: Caustic Sinks
D) 1: (If you have no Hotkey for it you can put ECM here) | 2: (If you have no Hotkey for it you can put TPN here)
Variant | Cargo (T) | Active Limpets | Shield/Armor | Boost (LDN) | Link |
---|---|---|---|---|---|
Bio-Podding Anaconda | 208 | 15 | 546 / 3.357 | 365 | EDSY |
Anaconda Maelstrom SAR
The Anaconda is the main alternative to the Cutter. Its Layout is not as optimal, but still gets the job done solidly.
- Fine amount of cargospace and active limpets
- Tight thermals but passable
- Can not outrun any Interceptors, weaker shield, a bit more Armor than the Cutter
The Anaconda is a valid alternative to the Imperial Cutter. Not requiring Superpower Reputation makes it a bit more accessible.
Bio-Pod Rescue Anaconda
- Armament:
3L Gimballed Enhanced AX Multicannons, 1M Gimballed Thermal Vent Beam Laser, 1S Turreted Pulse Laser with concordant sequence for Wingmate shield-buffs - Equipment:
1M Sub-surface Extraction Missile, 15 active Limpets, 208 Tons of Cargospace - Speed:
365 Boost (LDN), 273 Military Speed - Survivability:
546 Shield buffer, 3.357 Armor, Class 5 repairs integrated into 7A Multi-Controller - Utility:
2 Heatsinks, 2 Cautic Sinks, Point Defence, Electronic Counter Measure, Pulse-Wave Xeno Scanner, Thargoid Pulse Neutralizer
Variant | Cargo (T) | Active Limpets | Shield/Armor | Boost (LDN) | Link |
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Bio-Podding | – | – | – | – | EDSY |
Under construction
Type-10 Maelstrom SAR
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Bio-Pod Rescue
- Armament:
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