Python Mk II: AX Builds

With the addition of the Python Mk II, we’ve been asking the most obvious question we could ask; can it be useful for AX? We’ve found the answer to be yes, and it is quite effective too. This page contains five ship builds using this new ship.

However, this ship is not as flexible as the Krait Mk II, a result of its smaller class six power distributor and much more limited internals. Some examples of weapons which you’d be better off using on a Krait are Gauss, Plasma Chargers (modified or not), and Modshards. You can certainly make them work on this ship, but at that point you should be flying a Krait if you want the best bang for your buck.

All modules require 100% G5 engineering.

For most other ships this is unnecessary, but to make the Python Mk II viable for AX combat it requires a configuration that leaves no room for error in engineering regarding anything that affects power consumption or production.


TitanBombers

TitanBomber v3.1 A

Build

TitanBomber v3.0 B

Build

TitanBomber v3.0 C

Build

TitanKiller v3.0 F

Build

OreoSnacker v3.1 S

Build

ZoneFighter v3.1 Z

Build