HIP 22460 – Salvation’s Failure
HIP 22460 is a uninhabited, and abandoned System near the Pleiades Nebula.
The System hosted heavy Thargoid presence, numerous Human Capital- and Megaship wrecks and a permanent Anti-Guardian Field.
Note: HIP 22460 was finally liberated by Human forces in January 3311 (2025)
Thargoid presence eradicated. AGF disabled. Corrupted Proteus Wave site still visually emitting.
Find details in the History section.

The corrupted Proteus Wave Site – located on body 10 b in the HIP 22460 System.
A previous Thargoid Surface Site used by Salvation and Azimuth Biotech for their purposes.
It is still emitting to this day. The Body is inaccessible.
Access to HIP 22460
The System is locked, requiring a permit for Commanders to access it.
- The permit was issued to all Commanders who were active during the defense of the System against the Thargoids while Azimuth was preparing their Superweapon around up until August 9th in the Year 3308.
And it is suspected it was also given out duiring an expected period of time and leading up to the commander-driven blockade in 3311.
- Commanders who do not have the permit already can acquire it by scanning (select it and point your Ships nose at it) the Listening Post in the Synuefe GB-O c9-8 System, around Body 10.
Project Seraph – Azimuth Biochemicals and Black Flight
Before the Year 3303, then Azimuth Biochemicals used the System and the Thargoid Surface Site located within for Research purposes during their Project Seraph.
The goal was to make use of Thargoid technology for Human purposes. After developing neural Implants in order to hopefully interface with Thargoid craft, in prior human experiments – the Surface site was used in attempts to lure in Thargoid Ships and capture them.
The paramilitary organisation “Black Flight” meanwhile did everything to keep the Project secret, through any means necessary…
After many unfortunate experiments and rising Thargoid activity in the System it became impossible to cover the Project any longer and the Research Base Fort Asch in the System was shut down.
The Proteus Wave Disaster and its Aftermath
After a long drawn out conflict with Thargoid Incursions around Human-controlled space,
HIP 22460 was the location where “Salvation”, leader of Azimuth Biotech fired his “Proteus Wave” Superweapon, using Guardian Technology in combination with a Thargoid Surface Site Aperatus, in an attempt to eradicate all Thargoid Incursion-Forces on August 9th 3308.
After what seemed to be a successful deployment of the Superweapon the Thargoid Site promptly emmited a second Wave which rendered most of the combined Human Coalition forces in the System helpless as the Thargoids attacked them.
Humanity was defeated that day as it had to completely retreat from the System.
This human Attempt to destroy Thargoids at large-scale prompted the Thargoids to respond, as not much later the first “Stargoids” were spotted traveling through the Galaxy on their approach to the Human Bubble. These Phenomena, 8 in total, turned out to be the massive Thargoid Titans clad in their caustic Maelstroms.
And so Thargoid footholds in Human space were established and the 2nd Thargoid War began.
Commander-driven Blockade of HIP 22460
In January 3311 (2025), the Systems Thargoid presence was cleared after a massive blockade dried up any lingering Thargoids and their reinforcements in the System.
This Operation was, at long last, the liberation of the location which caused the Thargoids’ Invasion of the Human Bubble in the first place – after their main Invasion forces and last of the 8 Titans were defeated in December prior.
The Proteus Wave Site was the original Anti-Guardian Field in the game, when the Thargoid technology adapted and corrupted Salvations Superweapon.
It also lead to the discovery of Unclassified Relics (also called “Grelics” for their green color) which is the result of Guardian Relics being corrupted (“coocked”) in the center structure of a Thargoid Surface Site.
The information on AGF-Resistance below is still valid, even though any Thargoid presence and the AGF in HIP 22460 are now gone.
Engineering Requirements
Anti-Guardian Zone Resistance Engineering is a modification that can be applied to Guardian Weapons and Modules. Note that these have to be regular ones and not pre-engineered ones from Mbooni.
Weapons and Modules modified in this manner will be immune to decaying damage by Anti-Guardian Fields.
The modification can be applied by the engineer Ram Tah at Phoenix Base in the Meene System.
It is a Grade 1 Engineering. It needs to be applied to each module seperately.
Required Materials:
- 1x Caustic Crystal
- Can currently be scavenged at Titan Graveyards
- 2x Hardened Surface Fragments
- Can currently NOT be obtained, as they were only farmable from alive Titans
Already stocked ones can be still used
- Can currently NOT be obtained, as they were only farmable from alive Titans

Anti-Guardian Field
The Anti-Guardian Field in the System quickly rendered any Guardian Modules installed on Ships inoperable, unless protected by Anti-Guardian Zone Resistance Engineering from Ram Tah. (The AGF is inactive since the system was cleared)
( Guardian hull reinforcements are an exception )
Thargoid activity
HIP 22460 hosted a great number of Thargoid Interceptors and Scouts defending it. (No Thargoid activity anymore after the System was cleared)
- Hyperdictions (were of the hostile type ~50LY around the System, now normal Nebula/Pleiades type) when jumping to the System before it was cleared
- The System does not produce Non-Human-Signal-Sources
- No Interdictions during Supercruise
Interceptors were perticularly agressive in HIP 22460, spawning frequently wherever a Commander might be in normal space in the System.
- Likelyness of higher-variant Interceptors spawning
- Scouts will also spawn
- Preliminary Solo testing has shown:
- Interceptors jumping in will EMP if they detect something in the area
- They are immedietely agressive
- 2-4 alive Interceptors in instance at the same time maximum, more come when Interceptors get destroyed
- they are relentless and will not Wake out even after losing target, instead they will keep patrolling the area until the Commander leaves the Instance or moves 50-70km away
What to bring
For Scouting activities:
- A fast ship that can outrun most Interceptors (450m/s) and ideally even Basilisk Interceptors (530m/s) during Hyperdictions on the way to the System
- SRV Bay when visiting Fort Asch
- A good camera ๐
Locations of Interest
Planetary:
- Proteus Wave Site (inaccessible)
- Body 10 b
- Fort Asch (abandoned)
- Body 7 c
Mega- and Capitalships:
- Megaship Bright Sentinel (damaged and inactive)
- Near Body 10 b
- Megaship Overlook (damaged and inactive)
- Near Body 10 b
- Megaship Oath of Tyndareus (damaged and inactive)
- Near Body 10
- Megaship Heart of Taurus (damaged and inactive)
- Near Body 12
- INV Illustrious Fortune (damaged and inactive)
- Near Body 5
- FNS Varian Scott (damaged and inactive)
- Near Body 6
- FNS Fortitude (damaged and inactive)
- Near Body 7
- INV Audacious Dream (damaged and inactive)
- Near Body 10
- INV Paramount (damaged and inactive)
- Near Body 13
- FNS Bombardier (damaged and inactive)
- Near Body 13
